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Post by Jasper on Apr 30, 2011 18:53:21 GMT -5
" its never fun when you first play it. Ah the childhood of pain."
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Post by Serenity on Apr 30, 2011 20:51:03 GMT -5
She laughed "So true"
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Post by Jasper on May 1, 2011 9:05:25 GMT -5
Mason nodded
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Post by Serenity on May 1, 2011 9:06:47 GMT -5
"wow...is it possible to be so bord, you dont know if your bord still? orjust dead?'
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Post by Jasper on May 1, 2011 12:10:17 GMT -5
" yes cause that's what I'm feeling right now."
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Post by Serenity on May 1, 2011 13:31:08 GMT -5
"One more thing he have in commen."
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Post by Jasper on May 1, 2011 16:11:45 GMT -5
" one more thing indeed"
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Post by Serenity on May 2, 2011 12:03:56 GMT -5
She shrugged and laughed. "Well theres that, the Mario Cart issue and the fact that I garentie that you met Mereko and dislike her even a bit"
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Post by Bear on Dec 8, 2012 15:56:48 GMT -5
DRAGONADOPTERS DEVELOPMENT TEAM
~Thazumi
window design and layout for the Dragonadopters game and various other panels such as dragon caring, player and dragon inventory, creating items panel, resources and item markets, factory panels, etc all of Dragonadopters artwork: dragon images, digital colored artwork, pixelart, animated pixelart, mainpage design, banner, forum icons, resources and item icons, inventory slots, forum dragon emotes... complete PHP computer programming involving every aspect of the game Mathematica programs involving various functions and calculations such as dragon growth, resource production, pageviews influence, leveling, dragon feeding and care... dragon species, elements and age concepts, dragon status concept, pageviews production, rankings, item checklist and other misc. concepts interaction between Dragonadopters forum and game dragon status messages dragon lottery concept and programming Dragonadopters forum maintenance and repair Dragonadopters game programming bugs repair
~Draconis
some functions involving dragon growth and resource production based on dragon leveling concepts regarding materials and resources combining into items, complete item creation concept, success rates involved concept for the dragon inventory and player inventory and their interaction concept regarding the inner workings of the factory, buy and sell options item market and resource market concepts types of items and number of items each dragon species can use design for all the items in the game and item levels item magical effects and types of effects resource prices and creation prices involved for all materials and items in the game and how that affects the markets and players overall production rates Dragonadopters FAQ and Game Guide forum topics, descriptions and rules boards additions and overall forum organization
~Darcara
Server maintenance Many features in Dragonadopters v2.0 Admin Panel options and Overview display Dragonadopters Game scripting
~Morghus
server transfer help and traffic control script changes and overall stability issues
~Grom PE ingame gem and item sellback prices revisions and changes SMF software scripting Forum PM Warning Modification Custom Profile Fields changes various other small forum modification scripts
Forum software and design (c) to Simple Machines Forums
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